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Real Simple Inventory and Vendor System Help

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Ok so i'm trying to create a very simple inventory and vendor system using the scripts below. Right now, i'm stuck at the point where i want to just click on an item from the vendor window and then the GUI button of this item disappears from him and appears in the player's inventory. I tried to use the "GetComponent" method which i've used successfully on other scripts but with no luck. Is there any other way to do such a thing? Of course, i'd love to have a drag-and-drop system but that's a little more advanced than what i want right now. Thanks! Vendor Script.js var range : float; var player : GameObject; var close : boolean = false; var vendorwindow : boolean = false; function OnMouseOver(){ if((Input.GetMouseButtonDown(0)) && close){ vendorwindow = true; } } function Update(){ if(Vector3.Distance(player.transform.position, transform.position)<=range){ close = true; } else{ close = false; vendorwindow = false; } } function OnGUI(){ if(vendorwindow){ GUI.Box(new Rect(20,10,160,160), "SHOP"); if(GUI.Button(new Rect(40,40,50,40),"Sword")){ Debug.Log("I bought a sword!"); } if(GUI.Button(new Rect(40,90,50,40),"Shield")){ Debug.Log("I bought a shield!"); } if(GUI.Button(new Rect(110,40,50,40),"Bow")){ Debug.Log("I bought a bow!"); } if(GUI.Button(new Rect(110,90,50,40),"Arrows")){ Debug.Log("I bought some arrows!"); } } } Player Inventory.js var openINV : boolean = false; function Update(){ if(Input.GetKeyDown(KeyCode.I)){ openINV = !openINV; } } function OnGUI(){ if(openINV){ GUI.Box(new Rect(Screen.width - 180,Screen.height - 180,160,160),"INVENTORY"); GUI.Box(new Rect(Screen.width - 160,Screen.height - 150,50,40),""); GUI.Box(new Rect(Screen.width - 160,Screen.height - 100,50,40),""); GUI.Box(new Rect(Screen.width - 90,Screen.height - 150,50,40),""); GUI.Box(new Rect(Screen.width - 90,Screen.height - 100,50,40),""); } }

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