Item database with override functions
Hi. What is the best way of creatin item database, which supports "Individual items"? For example, I was using scriptable object for quite time. You can create an item struct and change values of them....
View ArticleA question about creating items using scriptable objects
So, I have the item code as follows: using UnityEngine; [CreateAssetMenu] public class Item : ScriptableObject{ public string name = "Dagger"; public Sprite sprite; public int maxQuantity = 9; public...
View ArticleGrid Inventory : Move Item & Slot Highlighting
Hi ! I'm working on an inventory system with large items (Diablo/Men of War/Commandos/"insertnameofagamehere"-style) for an RPG, but I can't find a proper way to move an item from one group of slot to...
View ArticleWhy can't i collect item in unity 2d?
I've in my game project items which i can collect: apples, hearts and keys( by them i have possibility to open exit). I only have problem with these keys. In the beginning everything was working, but...
View ArticleNullReferenceException: Object reference not set to an instance of an object...
I get this null reference with i click P (Adding item id 0 (Apple) to my inventory pointing to this line " if(itm.itemID == id)" As well as in the "Item" Script i get an error "You are trying to create...
View ArticleGetItemByID error
Im making an inventory and was wondering why this error appeared ItemDataBase' does not contain a definition for `GetItemByID' and no extension method `GetItemByID' of type `ItemDataBase' could be...
View ArticleDeleting item from inventory system...
As the title says, I'm trying to create a method to delete items from my inventory system but it's not functioning as anticipated. Right now it's meant to delete a stack of a consumable item when I...
View Articlereferencing a gameObject with it's own script
Hello all, I'm having trouble with something very simple: I want to reference a game object with it's own script. public class ItemScript : MonoBehaviour { public Inventory inventory; public ItemType...
View ArticleInventory Management Issue
I have a GameObject you can walk on to pick it up. This GameObject has an **ItemContainer class extending from MonoBehviour**. **ItemContainer has an Item property, which does NOT extend from...
View ArticleHow to hold items?
Okay, hi and thank you in advance. First of all I swear I'm not a blubbering idiot. Currently for another game I'm making a whole other set of arms for each weapon. Like I'll make one set of arm the...
View ArticleHow to create complex item system in an elegant way
I am currently considering building a relatively complex inventory system that each weapon has its own ability/abilities such as health stealing. Besides, different weapons might also share same...
View ArticleItem Icon goes to origin, not set transform. (JAVASCRIPT)
Hi all. I am making an inventory system for my fps game, and I have come across an issue. I have a bunch of panels that are activated and deactivated in order to show/hide my inventory. In the start...
View ArticlePosition next to other item
Hi Generally I have button, when i click on it item will show. When i click again new item show next to previous item, If i have 3 items and i will delete second, third automatically move left to other...
View ArticlePicking up various types of items?
Hello, I am trying to work up a simple RPG system, where the player will be able to pick up items and add them to the inventory. The posts I have looked at on this forum haven't quite answered my...
View ArticleHow to save an item as bought in player prefs?
I have a Character Selection scene, in which you can see the characters once at a time and see the next or the previous one by ui buttons. Recently I've added money, and works perfectly, but I can't...
View ArticleCreate group people, Select one or more at random.
I'm trying to create a group of items with certain attributes and then select one item and show their attributes. The "group" can be a list, array, class, anything (whatever is the absolute easiest to...
View ArticleItems are remaining after ending play with OnDisable,When OnDisable is...
Hi, creating a 2D Platformer with enemies you can destroy and they'll drop powerups. I have a 50% drop for an health up, and a 50% for a mana up. That's working fine. However, if I haven't killed the...
View ArticleMy Ability Modification Script is adding "20" where it should be adding only...
I have the "Intelligence" ability on my character, which has a base variable (working perfectly, currently set to 21 for this instance) and a weapon (which is being added to their inventory and forced...
View ArticleItem class system with inheritance, how to put them into the world?
This is my first time using inheritance to write an item system. For example, I have these two classes: [System.Serializable] public class Item { public string name; public int weight; }...
View ArticleCheck distance combination item in array / list
Hello, I really thanks to someone who can answer my question. Before, I'm sorry for my bad english cause my native languange is not english. I have a school project. Until now, I still try to know how...
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