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Should Items spherecast

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I'm trying to implement pickable items using a button. I've implemented the check of "Player facing direction of item in certain angle". However, I wanted to implement the distance feature which would need one of these 2 solutions: 1. Player to RayCast to check if there is a pickable in the distance 2. The item to SphereCast to check if there is a player in the vicinity I have issues with both solutions: 1. I'd like to keep all the logic of showing the GUI and handling the pick up in the PickUpScript that's why I don't like solution one. 2. Running SphereCast on all the pickable items seems heavy for me (maybe it isn't?) What would the preferable solution be?

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